Instead you can usually take up to 8, sometimes more, but you will usually not have the time to infiltrate with that many. You are not limited to 6 soldiers on normal missions as is the case in Vanilla XCOM 2 and WOTC. More Intel means you are rolling more dice, so that you find missions sooner, so that you have more time, so that you can bring more soldiers. Discovering missions is a dice roll (this is XCOM after all). Scanning with the avenger is equivalent to gathering intel with 4 more personnel. That is why you switch to intel gathering immediately and scan at your home region. Infiltration takes time, and the more time you have the more soldiers you can bring. Missions will not be automatically revealed you must find them, and then infiltrate. But there is now a new function of the GTS, and that is to train Officers, and you should start doing this also. Once the GTS has been built you should immediately start training Rookies into Squaddies, just as you would in Vanilla XCOM 2 or WOTC. Eventually you will want to assign some personnel to Supplies, usually when Advent strength gets too high to run normal missions in this region. You can move some haven personnel to the Recruit job, a good idea when all your soldiers are out on missions. Only after you have found 2 missions to send your troops out on, should you scan to find the Blackmarket. This will improve your chances of finding missions to run, and also the amount of time you have to infiltrate those missions. Do not do that yet, instead, go to your home region and scan there.
That takes you to the main map, where you will see the option to scan for the Blackmarket. When you are done with all that you can go to the Bridge with the cool holo globe. Switch all the Personnel to Intel gathering and assign a Haven Advisor (I find a Ranger or Assault work best early). This will open a screen that lists the Haven advisor and all the Resistance Personnel. Go to the Commander’s Quarters (upper right corner of the ship), select “Resistance Management” then click on the single haven listed. Start building the Guerilla Tactics School in the one vacant room. It will prompt you to promote all your surviving soldiers. It will prompt you to select a Technology choose Modular Weapons. After the battle you will be introduced to the Avenger, your ship and also your base. If lose more than one soldier, you may want to turn down the difficulty.
Given the slew of announcements this month, pure speculation would peg its release as “sooner” rather than “later.The game opens with a battle, and this is a good test of your abilities.
#BEST LONG WAR 2 MODS MOD#
Rebels can now be assigned tasks, multiple squads of soldiers can be active at once, and ADVENT, the game’s enemy, will change their tactics accordingly.Īdditionally, there will be entirely new mission types where players must, for example, break Resistance members out of jail or take on “a well-defended regional military headquarters.” Eight new mission types total are mentioned by name, and it’s possible there’s even more outside of that.Ī release date for the Long War 2 mod has not been announced. The global strategy layer for the game will get a major shift in focus with each area becoming much more complex. And 2K and Firaxis Games are slowly teasing out features for the upcoming overhaul. As was recently announced, Long War Studios has become Pavonis Interactive, and its first order of business is releasing Long War 2 for XCOM 2.
#BEST LONG WAR 2 MODS MODS#
The group behind the original Long War mod actually became Long War Studios, a “development outfit” specifically supporting mods for XCOM 2. And now Long War 2 looks to do the same to XCOM 2. The mod significantly expanded on the base game with additional types of missions, weapons, character classes, and more. The best part of the relatively recent revival of the XCOM video game might actually be a mod, specifically the Long War mod.